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SwitchyJuice 2022-11-01 18:40:32 +01:00
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# Configuration file
AnimalDeath {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=
Animals {
# [default: ]
S:blackList <
>
# [default: ]
S:whiteList <
>
}
}
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}

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# Configuration file
AnimalFeeding {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=
}
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.2]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.04]
S:carbon=0.04
# [range: 0.0 ~ 32.0, default: 0.03]
S:dust=0.03
# [range: 0.0 ~ 32.0, default: 0.02]
S:sulfur=0.02
}
Explosion {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: air]
S:id=air
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.2]
S:sulfur=0.0
}
HostileMobDeath {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=
Mobs {
# [default: ]
S:blackList <
>
# [default: ]
S:whiteList <
>
}
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.45]
S:carbon=0.45
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.55]
S:sulfur=0.55
}
LavaMixingWater {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: lava:*]
S:id=lava:*
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
PlayerDeath {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.05]
S:carbon=0.00
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
PlayerEating {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=
}

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# Configuration file
Client {
# Defines whether the smog should color the sky. [default: true]
B:colorSky=true
# Defines whether the smog from pollution should be rendered for the player. [default: true]
B:renderSmog=true
}
Server {
# Experience gain after replacing the filter material in a respirator or a vacuum bag.
I:filterReplacingExpGain=0
# Global rate of emissions for all pollutants and sources on the server (in percents).
I:globalEmissionRate=100
# List of entities immune to all pollutants.
# Format: entityId [, immunityPercentage%]
# Example: minecraft:zombie_pigman, 99%
# Gives complete immunity if the percentage omitted. [default: ]
S:immuneEntities <
>
# Maximum gas blocks that can be involved in an explosive chain reaction.
I:maxExplosionChainLength=512
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude bounds pollution can act within.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 255]
I:max=255
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
"Emission Sources" {
# Enables / disables emissions from this source. [default: true]
B:AnimalDeath=false
# Enables / disables emissions from this source. [default: true]
B:AnimalFeeding=false
# Defines the rate of emissions from this source (in percents).
I:Breakables=100
# Defines the rate of emissions from this source (in percents).
I:Entities=100
# Enables / disables emissions from this source. [default: true]
B:Explosion=true
# Enables / disables emissions from this source. [default: true]
B:Fire=true
# Defines the rate of emissions from this source (in percents).
I:"Galacticraft Rockets"=100
# Enables / disables emissions from this source. [default: true]
B:HostileMobDeath=false
# Defines the rate of emissions from this source (in percents).
I:"IR Diesel Locomotives"=100
# Defines the rate of emissions from this source (in percents).
I:"ImmersiveVehicles(MTS)"=100
# Enables / disables emissions from this source. [default: true]
B:LavaMixingWater=true
# Enables / disables emissions from this source. [default: true]
B:PlayerDeath=false
# Enables / disables emissions from this source. [default: true]
B:PlayerEating=false
# Defines the rate of emissions from this source (in percents).
I:Torches=1%
# Enables / disables emissions from this source. [default: true]
B:VanillaFurnace=true
}
}