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# Configuration file
client {
# Align HUD with left (if true) or right (if false)
B:AlignHUDLeft = true
# How much light to produce if ambient lighting is enabled.
I:AmbientLightingLevel = 15
# Allow sneak+scroll to change Configurator modes.
B:ConfiguratorModeScroll = true
# Should active machines produce block light.
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B:EnableAmbientLighting = false
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# If enabled machines play their sounds while running.
B:EnableMachineSounds = true
# Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
B:EnablePlayerSounds = true
# Christmas/New Years greetings in chat.
B:Holidays = true
# Show particles when machines active.
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B:MachineEffects = false
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# Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
B:MultiblockFormParticles = true
# If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
B:OpaqueTransmitterRender = false
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B:ReplaceSoundsWhenResuming = false
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# Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
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D:SoundVolume = 0.7
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}
general {
# If enabled, lasers can break blocks and the flamethrower starts fires.
B:AestheticWorldDamage = true
# Disable to make the anchor upgrade not do anything.
B:AllowChunkloading = true
# Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
B:AllowProtection = true
# Allows vanilla spawners to be moved with a Cardboard Box.
B:AllowSpawnerBoxPickup = true
# Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
B:AllowTransmitterAlloyUpgrade = true
# Max damage the Armored Jetpack can absorb.
I:ArmoredJepackDamageMax = 115
# Damage absorb ratio of the Armored Jetpack.
D:ArmoredJetpackDamageRatio = 0.8
# Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
B:BlacklistForgePower = false
# Disables IC2 power integration. Requires world restart (server-side option in SMP).
B:BlacklistIC2Power = false
# Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
B:BlacklistRFPower = false
# Disables Tesla power integration. Requires world restart (server-side option in SMP).
B:BlacklistTeslaPower = false
# How many ticks must pass until a block's active state can sync with the client.
I:ClientUpdateDelay = 10
# Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
B:ControlCircuitOreDict = true
# Chance that copper generates in a chunk. (0 to Disable)
I:CopperPerChunk = 0
# Max number of blocks in a copper vein.
I:CopperVeinSize = 8
# If machine is disabled in config, do we set its block to air if it is found in world?
B:DestroyDisabledBlocks = true
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I:DigitalMinerMaxRadius = 32
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# Maximum amount (joules) of energy the Atomic Disassembler can contain
D:DisassemblerBatteryCapacity = 1000000.0
# The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
I:DisassemblerDamageMax = 20
# The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
I:DisassemblerDamageMin = 4
# Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
I:DisassemblerEnergyUsage = 10
# Cost in Joules of using the Atomic Disassembler as a hoe.
I:DisassemblerEnergyUsageHoe = 10
# Cost in Joules of using the Atomic Disassembler as a weapon.
I:DisassemblerEnergyUsageWeapon = 2000
# Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
B:DisassemblerExtendedMiningMode = true
# Enable the 'Fast' mode for the Atomic Disassembler.
B:DisassemblerFastMode = true
# The max Atomic Disassembler Vein Mining Block Count.
I:DisassemblerMiningCount = 128
# The Range of the Atomic Disassembler Extended Vein Mining.
I:DisassemblerMiningRange = 10
# Enable the 'Slow' mode for the Atomic Disassembler.
B:DisassemblerSlowMode = true
# Enable the 'Vein Mining' mode for the Atomic Disassembler.
B:DisassemblerVeinMiningMode = true
# Audible sparkles.
B:DynamicTankEasterEgg = false
# Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
D:EUToJoules = 0.1
# Allows chunks to retrogen Mekanism ore blocks.
B:EnableWorldRegeneration = false
# Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
D:EnergyPerHeat = 1000.0
# How much energy (Joules) a piece of redstone gives in machines.
D:EnergyPerRedstone = 10000.0
# Displayed energy type in Mekanism GUIs.
S:EnergyType = RF
# Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
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I:EthyleneBurnTime = 10
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# Thermal Evaporation Tower heat loss per tick.
D:EvaporationHeatDissipation = 0.02
# Max Temperature of the Thermal Evaporation Tower.
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D:EvaporationMaxTemp = 10000.0
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# Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
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D:EvaporationSolarMultiplier = 2.0
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# Temperature to amount produced ratio for Thermal Evaporation Tower.
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D:EvaporationTempMultiplier = 3.0
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# Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
D:ForgeToJoules = 0.4
# Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
D:HeatPerFuelTick = 4.0
# How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
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D:HydrogenEnergyDensity = 150.0
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# Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
D:JoulesToEU = 10.0
# Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
D:JoulesToForge = 2.5
# Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
D:JoulesToRF = 2.5
# Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
D:JoulesToTesla = 2.5
# Energy needed to destroy or attract blocks with a Laser (per block hardness level).
I:LaserDiggingEnergy = 100000
# How far (in blocks) a laser can travel.
I:LaserRange = 64
# Log Mekanism packet names. Debug setting.
B:LogPackets = false
# Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
D:MaxEnergyPerSteam = 100.0
# Flamethrower Gas Tank capacity in mB.
I:MaxFlamethrowerGas = 24000
# Jetpack Gas Tank capacity in mB.
I:MaxJetpackGas = 24000
# Fluidic Plenisher stops after this many blocks.
I:MaxPlenisherNodes = 4000
# Maximum block distance to pull fluid from for the Electric Pump.
I:MaxPumpRange = 80
# Scuba Tank Gas Tank capacity in mB.
I:MaxScubaGas = 24000
# Energy multiplier for using silk touch mode with the Digital Miner.
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I:MinerSilkMultiplier = 5
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# Radius of the explosion of Obsidian TNT.
I:ObsidianTNTBlastRadius = 12
# Fuse time for Obsidian TNT.
I:ObsidianTNTDelay = 100
# Ops can bypass the block security restrictions if enabled.
B:OpsBypassRestrictions = false
# Chance that osmium generates in a chunk. (0 to Disable)
I:OsmiumPerChunk = 12
# Max number of blocks in an osmium vein.
I:OsmiumVeinSize = 8
# Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
I:PortableTeleporterDelay = 0
# Add filled creative gas tanks to creative/JEI.
B:PrefilledGasTanks = true
# If enabled makes Water and Heavy Water blocks be removed from the world on pump.
B:PumpWaterSources = false
# Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
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D:QuantumEntangloporterEnergyTransfer = 6.4E7
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# Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
D:RFToJoules = 0.4
# Chance that salt generates in a chunk. (0 to Disable)
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I:SaltPerChunk = 0
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# Max number of blocks in a salt vein.
I:SaltVeinSize = 6
# Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
D:SawdustChanceLog = 1.0
# Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
D:SawdustChancePlank = 0.25
# Enable the spawning of baby skeletons. Think baby zombies but skeletons.
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B:SpawnBabySkeletons = false
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# Amount of heat each Boiler heating element produces.
D:SuperheatingHeatTransfer = 10000.0
# Displayed temperature unit in Mekanism GUIs.
S:"Temperature Units" = K
# Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
D:TeslaToJoules = 0.4
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D:ThermalEvaporationSpeed = 4.0
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# Chance that tin generates in a chunk. (0 to Disable)
I:TinPerChunk = 0
# Max number of blocks in a tin vein.
I:TinVeinSize = 8
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B:UpdateNotifications = false
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# Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
I:UpgradeModifier = 10
# TCP port for the Voice server to listen on.
I:VoicePort = 36123
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B:VoiceServerEnabled = false
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# Should machines void the gas inside of them on load if there is no recipe using that gas.
B:VoidInvalidGases = true
# Enables the voice server for Walkie Talkies.
B:WalkieTalkieServerEnabled = false
# Change this value to cause Mekanism to regen its ore in all loaded chunks.
I:WorldRegenVersion = 0
# Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
I:digitalMinerMaxRadius = 32
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterFluidBuffer = 512000
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterGasBuffer = 512000
}
generation {
# Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
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D:AdvancedSolarGeneration = 800.0
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# Amount of energy in Joules the Bio Generator produces per tick.
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D:BioGeneration = 300.0
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# Affects the Injection Rate, Max Temp, and Ignition Temp.
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D:EnergyPerFusionFuel = 1500000.0
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# Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
D:HeatGeneration = 150.0
# Multiplier of effectiveness of Lava in the Heat Generator.
D:HeatGenerationLava = 5.0
# Add this amount of Joules to the energy produced by a heat generator if it is in the Nether.
D:HeatGenerationNether = 100.0
# Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
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D:SolarGeneration = 100.0
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# The number of blades on each turbine coil per blade applied.
I:TurbineBladesPerCoil = 4
# The rate at which steam is condensed in the turbine.
I:TurbineCondenserFlowRate = 32000
# The rate at which steam is dispersed into the turbine.
D:TurbineDisperserGasFlow = 640.0
# The rate at which steam is vented into the turbine.
D:TurbineVentGasFlow = 16000.0
# The list of dimension ids that the Wind Generator will not generate power in.
I:WindGenerationDimBlacklist <
>
# Maximum base generation value of the Wind Generator.
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D:WindGenerationMax = 450.0
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# The maximum Y value that affects the Wind Generators Power generation.
I:WindGenerationMaxY = 255
# Minimum base generation value of the Wind Generator.
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D:WindGenerationMin = 150.0
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# The minimum Y value that affects the Wind Generators Power generation.
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I:WindGenerationMinY = 48
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}
generators {
# Allow AdvancedSolarGenerator to be used/crafted. Requires game restart to fully take effect.
B:AdvancedSolarGeneratorEnabled = true
# Allow BioGenerator to be used/crafted. Requires game restart to fully take effect.
B:BioGeneratorEnabled = true
# Allow GasGenerator to be used/crafted. Requires game restart to fully take effect.
B:GasGeneratorEnabled = true
# Allow HeatGenerator to be used/crafted. Requires game restart to fully take effect.
B:HeatGeneratorEnabled = true
# Allow SolarGenerator to be used/crafted. Requires game restart to fully take effect.
B:SolarGeneratorEnabled = true
# Allow WindGenerator to be used/crafted. Requires game restart to fully take effect.
B:WindGeneratorEnabled = true
}
machines {
# Allow Chargepad to be used/crafted. Requires game restart to fully take effect.
B:ChargepadEnabled = true
# Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect.
B:ChemicalCrystallizerEnabled = true
# Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect.
B:ChemicalDissolutionChamberEnabled = true
# Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect.
B:ChemicalInfuserEnabled = true
# Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect.
B:ChemicalInjectionChamberEnabled = true
# Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect.
B:ChemicalOxidizerEnabled = true
# Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect.
B:ChemicalWasherEnabled = true
# Allow Combiner to be used/crafted. Requires game restart to fully take effect.
B:CombinerEnabled = true
# Allow Crusher to be used/crafted. Requires game restart to fully take effect.
B:CrusherEnabled = true
# Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect.
B:DigitalMinerEnabled = true
# Allow ElectricPump to be used/crafted. Requires game restart to fully take effect.
B:ElectricPumpEnabled = true
# Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect.
B:ElectrolyticSeparatorEnabled = true
# Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect.
B:EnergizedSmelterEnabled = true
# Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect.
B:EnrichmentChamberEnabled = true
# Allow Factory to be used/crafted. Requires game restart to fully take effect.
B:FactoryEnabled = true
# Allow FluidTank to be used/crafted. Requires game restart to fully take effect.
B:FluidTankEnabled = true
# Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect.
B:FluidicPlenisherEnabled = true
# Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect.
B:FormulaicAssemblicatorEnabled = true
# Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect.
B:FuelwoodHeaterEnabled = true
# Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect.
B:LaserAmplifierEnabled = true
# Allow Laser to be used/crafted. Requires game restart to fully take effect.
B:LaserEnabled = true
# Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect.
B:LaserTractorBeamEnabled = true
# Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect.
B:LogisticalSorterEnabled = true
# Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect.
B:MetallurgicInfuserEnabled = true
# Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect.
B:OredictionificatorEnabled = true
# Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect.
B:OsmiumCompressorEnabled = true
# Allow PersonalChest to be used/crafted. Requires game restart to fully take effect.
B:PersonalChestEnabled = true
# Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect.
B:PrecisionSawmillEnabled = true
# Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect.
B:PressurizedReactionChamberEnabled = true
# Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect.
B:PurificationChamberEnabled = true
# Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect.
B:QuantumEntangloporterEnabled = true
# Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect.
B:ResistiveHeaterEnabled = true
# Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect.
B:RotaryCondensentratorEnabled = true
# Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect.
B:SeismicVibratorEnabled = true
# Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect.
B:SolarNeutronActivatorEnabled = true
# Allow Teleporter to be used/crafted. Requires game restart to fully take effect.
B:TeleporterEnabled = true
}
storage {
# Base energy storage (Joules).
D:ChargePadStorage = 40000.0
# Base energy storage (Joules).
D:ChemicalCrystallizerStorage = 160000.0
# Base energy storage (Joules).
D:ChemicalDissolutionChamberStorage = 160000.0
# Base energy storage (Joules).
D:ChemicalInfuserStorage = 80000.0
# Base energy storage (Joules).
D:ChemicalInjectionChamberStorage = 160000.0
# Base energy storage (Joules).
D:ChemicalWasherStorage = 80000.0
# Base energy storage (Joules).
D:CombinerStorage = 40000.0
# Base energy storage (Joules).
D:CrusherStorage = 20000.0
# Base energy storage (Joules).
D:DigitalMinerStorage = 40000.0
# Base energy storage (Joules).
D:ElectricPumpStorage = 40000.0
# Base energy storage (Joules).
D:ElectrolyticSeparatorStorage = 160000.0
# Base energy storage (Joules).
D:EnergizedSmelterStorage = 20000.0
# Base energy storage (Joules).
D:EnrichmentChamberStorage = 20000.0
# Base energy storage (Joules).
D:FluidicPlenisherStorage = 40000.0
# Base energy storage (Joules).
D:FormulaicAssemblicatorStorage = 40000.0
# Base energy storage (Joules).
D:LaserStorage = 2000000.0
# Base energy storage (Joules).
D:MetallurgicInfuserStorage = 20000.0
# Base energy storage (Joules).
D:OsmiumCompressorStorage = 80000.0
# Base energy storage (Joules).
D:OxidationChamberStorage = 80000.0
# Base energy storage (Joules).
D:PrecisionSawmillStorage = 20000.0
# Base energy storage (Joules).
D:PressurizedReactionBaseStorage = 2000.0
# Base energy storage (Joules).
D:PurificationChamberStorage = 80000.0
# Base energy storage (Joules).
D:RotaryCondensentratorStorage = 20000.0
# Base energy storage (Joules).
D:SeismicVibratorStorage = 20000.0
# Base energy storage (Joules).
D:TeleporterStorage = 5000000.0
}
tier {
# The number of items a Advanced bin can store.
I:AdvancedBinStorage = 8192
# Internal buffer in Joules of each Advanced universal cable.
I:AdvancedCableCapacity = 12800
# Insulation value of Advanced thermodynamic conductor.
D:AdvancedConductorConductionInsulation = 400.0
# Heat capacity of Advanced thermodynamic conductor.
D:AdvancedConductorHeatCapacity = 1.0
# Conduction value of Advanced thermodynamic conductor.
D:AdvancedConductorInverseConduction = 5.0
# Maximum number of Joules a Advanced energy cube can store.
D:AdvancedEnergyCubeMaxEnergy = 8000000.0
# Output rate in Joules of a Advanced energy cube.
D:AdvancedEnergyCubeOutput = 3200.0
# Output rate of Advanced gas tank in mB.
I:AdvancedFluidTankOutput = 800
# Storage size of Advanced gas tank in mB.
I:AdvancedFluidTankStorage = 28000
# Output rate of Advanced gas tank in mB.
I:AdvancedGasTankOutput = 512
# Storage size of Advanced gas tank in mB.
I:AdvancedGasTankStorage = 128000
# Maximum number of Joules a Advanced induction cell can store.
D:AdvancedInductionCellMaxEnergy = 8.0E9
# Maximum number of Joules a Advanced induction provider can output or accept.
D:AdvancedInductionProviderOutput = 512000.0
# Capacity of Advanced mechanical pipe in mB.
I:AdvancedPipeCapacity = 4000
# Pump rate of Advanced mechanical pipe in mB/t.
I:AdvancedPipePullAmount = 400
# Item throughput rate of Advanced logistical transporter in items/s.
I:AdvancedTransporterPullAmount = 16
# Five times travel speed of Advanced logistical transporter.
I:AdvancedTransporterSpeed = 10
# Capacity of Advanced pressurized tube in mB.
I:AdvancedTubeCapacity = 1024
# Pump rate of Advanced pressurized tube in mB/t.
I:AdvancedTubePullAmount = 256
# The number of items a Basic bin can store.
I:BasicBinStorage = 4096
# Internal buffer in Joules of each Basic universal cable.
I:BasicCableCapacity = 3200
# Insulation value of Basic thermodynamic conductor.
D:BasicConductorConductionInsulation = 10.0
# Heat capacity of Basic thermodynamic conductor.
D:BasicConductorHeatCapacity = 1.0
# Conduction value of Basic thermodynamic conductor.
D:BasicConductorInverseConduction = 5.0
# Maximum number of Joules a Basic energy cube can store.
D:BasicEnergyCubeMaxEnergy = 2000000.0
# Output rate in Joules of a Basic energy cube.
D:BasicEnergyCubeOutput = 800.0
# Output rate of Basic gas tank in mB.
I:BasicFluidTankOutput = 400
# Storage size of Basic gas tank in mB.
I:BasicFluidTankStorage = 14000
# Output rate of Basic gas tank in mB.
I:BasicGasTankOutput = 256
# Storage size of Basic gas tank in mB.
I:BasicGasTankStorage = 64000
# Maximum number of Joules a Basic induction cell can store.
D:BasicInductionCellMaxEnergy = 1.0E9
# Maximum number of Joules a Basic induction provider can output or accept.
D:BasicInductionProviderOutput = 64000.0
# Capacity of Basic mechanical pipe in mB.
I:BasicPipeCapacity = 1000
# Pump rate of Basic mechanical pipe in mB/t.
I:BasicPipePullAmount = 100
# Item throughput rate of Basic logistical transporter in items/s.
I:BasicTransporterPullAmount = 1
# Five times travel speed of Basic logistical transporter.
I:BasicTransporterSpeed = 5
# Capacity of Basic pressurized tube in mB.
I:BasicTubeCapacity = 256
# Pump rate of Basic pressurized tube in mB/t.
I:BasicTubePullAmount = 64
# The number of items a Creative bin can store.
I:CreativeBinStorage = 2147483647
# Maximum number of Joules a Creative energy cube can store.
D:CreativeEnergyCubeMaxEnergy = 1.7976931348623157E308
# Output rate in Joules of a Creative energy cube.
D:CreativeEnergyCubeOutput = 1.7976931348623157E308
# Output rate of Creative gas tank in mB.
I:CreativeFluidTankOutput = 1073741823
# Storage size of Creative gas tank in mB.
I:CreativeFluidTankStorage = 2147483647
# Output rate of Creative gas tank in mB.
I:CreativeGasTankOutput = 1073741823
# Storage size of Creative gas tank in mB.
I:CreativeGasTankStorage = 2147483647
# The number of items a Elite bin can store.
I:EliteBinStorage = 32768
# Internal buffer in Joules of each Elite universal cable.
I:EliteCableCapacity = 64000
# Insulation value of Elite thermodynamic conductor.
D:EliteConductorConductionInsulation = 8000.0
# Heat capacity of Elite thermodynamic conductor.
D:EliteConductorHeatCapacity = 1.0
# Conduction value of Elite thermodynamic conductor.
D:EliteConductorInverseConduction = 5.0
# Maximum number of Joules a Elite energy cube can store.
D:EliteEnergyCubeMaxEnergy = 3.2E7
# Output rate in Joules of a Elite energy cube.
D:EliteEnergyCubeOutput = 12800.0
# Output rate of Elite gas tank in mB.
I:EliteFluidTankOutput = 1600
# Storage size of Elite gas tank in mB.
I:EliteFluidTankStorage = 56000
# Output rate of Elite gas tank in mB.
I:EliteGasTankOutput = 1028
# Storage size of Elite gas tank in mB.
I:EliteGasTankStorage = 256000
# Maximum number of Joules a Elite induction cell can store.
D:EliteInductionCellMaxEnergy = 6.4E10
# Maximum number of Joules a Elite induction provider can output or accept.
D:EliteInductionProviderOutput = 4096000.0
# Capacity of Elite mechanical pipe in mB.
I:ElitePipeCapacity = 16000
# Pump rate of Elite mechanical pipe in mB/t.
I:ElitePipePullAmount = 1600
# Item throughput rate of Elite logistical transporter in items/s.
I:EliteTransporterPullAmount = 32
# Five times travel speed of Elite logistical transporter.
I:EliteTransporterSpeed = 20
# Capacity of Elite pressurized tube in mB.
I:EliteTubeCapacity = 4096
# Pump rate of Elite pressurized tube in mB/t.
I:EliteTubePullAmount = 1024
# The number of items a Ultimate bin can store.
I:UltimateBinStorage = 262144
# Internal buffer in Joules of each Ultimate universal cable.
I:UltimateCableCapacity = 320000
# Insulation value of Ultimate thermodynamic conductor.
D:UltimateConductorConductionInsulation = 100000.0
# Heat capacity of Ultimate thermodynamic conductor.
D:UltimateConductorHeatCapacity = 1.0
# Conduction value of Ultimate thermodynamic conductor.
D:UltimateConductorInverseConduction = 5.0
# Maximum number of Joules a Ultimate energy cube can store.
D:UltimateEnergyCubeMaxEnergy = 1.28E8
# Output rate in Joules of a Ultimate energy cube.
D:UltimateEnergyCubeOutput = 51200.0
# Output rate of Ultimate gas tank in mB.
I:UltimateFluidTankOutput = 3200
# Storage size of Ultimate gas tank in mB.
I:UltimateFluidTankStorage = 112000
# Output rate of Ultimate gas tank in mB.
I:UltimateGasTankOutput = 2056
# Storage size of Ultimate gas tank in mB.
I:UltimateGasTankStorage = 512000
# Maximum number of Joules a Ultimate induction cell can store.
D:UltimateInductionCellMaxEnergy = 5.12E11
# Maximum number of Joules a Ultimate induction provider can output or accept.
D:UltimateInductionProviderOutput = 3.2768E7
# Capacity of Ultimate mechanical pipe in mB.
I:UltimatePipeCapacity = 64000
# Pump rate of Ultimate mechanical pipe in mB/t.
I:UltimatePipePullAmount = 6400
# Item throughput rate of Ultimate logistical transporter in items/s.
I:UltimateTransporterPullAmount = 64
# Five times travel speed of Ultimate logistical transporter.
I:UltimateTransporterSpeed = 50
# Capacity of Ultimate pressurized tube in mB.
I:UltimateTubeCapacity = 16384
# Pump rate of Ultimate pressurized tube in mB/t.
I:UltimateTubePullAmount = 4096
}
tools {
tool-balance {
obsidian {
regular {
# Base attack damage of a obsidian axe.
D:axeAttackDamage = 12.0
# Base attack speed of a obsidian axe.
D:axeAttackSpeed = -2.0
# Base attack damage of obsidian.
I:damage = 10
# Base speed of obsidian.
D:efficiency = 20.0
# Natural enchantability factor of obsidian.
I:enchantability = 40
# Harvest level of obsidian tools.
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I:harvestLevel = 6
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# Maximum durability of obsidian tools.
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I:maxUses = 500
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}
paxel {
# Base attack damage of obsidian.
I:damage = 10
# Base speed of obsidian.
D:efficiency = 25.0
# Natural enchantability factor of obsidian.
I:enchantability = 50
# Harvest level of obsidian tools.
I:harvestLevel = 3
# Maximum durability of obsidian tools.
I:maxUses = 3000
}
}
lapis {
regular {
# Base attack damage of a lapis axe.
D:axeAttackDamage = 8.0
# Base attack speed of a lapis axe.
D:axeAttackSpeed = -3.0999999046325684
# Base attack damage of lapis.
I:damage = 2
# Base speed of lapis.
D:efficiency = 5.0
# Natural enchantability factor of lapis.
I:enchantability = 8
# Harvest level of lapis tools.
I:harvestLevel = 2
# Maximum durability of lapis tools.
I:maxUses = 200
}
paxel {
# Base attack damage of lapis.
I:damage = 4
# Base speed of lapis.
D:efficiency = 6.0
# Natural enchantability factor of lapis.
I:enchantability = 10
# Harvest level of lapis tools.
I:harvestLevel = 2
# Maximum durability of lapis tools.
I:maxUses = 250
}
}
osmium {
regular {
# Base attack damage of a osmium axe.
D:axeAttackDamage = 8.0
# Base attack speed of a osmium axe.
D:axeAttackSpeed = -3.0
# Base attack damage of osmium.
I:damage = 4
# Base speed of osmium.
D:efficiency = 10.0
# Natural enchantability factor of osmium.
I:enchantability = 12
# Harvest level of osmium tools.
I:harvestLevel = 2
# Maximum durability of osmium tools.
I:maxUses = 500
}
paxel {
# Base attack damage of osmium.
I:damage = 5
# Base speed of osmium.
D:efficiency = 12.0
# Natural enchantability factor of osmium.
I:enchantability = 16
# Harvest level of osmium tools.
I:harvestLevel = 3
# Maximum durability of osmium tools.
I:maxUses = 700
}
}
bronze {
regular {
# Base attack damage of a bronze axe.
D:axeAttackDamage = 8.0
# Base attack speed of a bronze axe.
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D:axeAttackSpeed = -3.1
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# Base attack damage of bronze.
I:damage = 6
# Base speed of bronze.
D:efficiency = 14.0
# Natural enchantability factor of bronze.
I:enchantability = 10
# Harvest level of bronze tools.
I:harvestLevel = 2
# Maximum durability of bronze tools.
I:maxUses = 800
}
paxel {
# Base attack damage of bronze.
I:damage = 10
# Base speed of bronze.
D:efficiency = 16.0
# Natural enchantability factor of bronze.
I:enchantability = 14
# Harvest level of bronze tools.
I:harvestLevel = 3
# Maximum durability of bronze tools.
I:maxUses = 1100
}
}
glowstone {
regular {
# Base attack damage of a glowstone axe.
D:axeAttackDamage = 8.0
# Base attack speed of a glowstone axe.
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D:axeAttackSpeed = -3.1
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# Base attack damage of glowstone.
I:damage = 5
# Base speed of glowstone.
D:efficiency = 14.0
# Natural enchantability factor of glowstone.
I:enchantability = 18
# Harvest level of glowstone tools.
I:harvestLevel = 2
# Maximum durability of glowstone tools.
I:maxUses = 300
}
paxel {
# Base attack damage of glowstone.
I:damage = 5
# Base speed of glowstone.
D:efficiency = 18.0
# Natural enchantability factor of glowstone.
I:enchantability = 22
# Harvest level of glowstone tools.
I:harvestLevel = 2
# Maximum durability of glowstone tools.
I:maxUses = 450
}
}
steel {
regular {
# Base attack damage of a steel axe.
D:axeAttackDamage = 8.0
# Base attack speed of a steel axe.
D:axeAttackSpeed = -3.0
# Base attack damage of steel.
I:damage = 4
# Base speed of steel.
D:efficiency = 14.0
# Natural enchantability factor of steel.
I:enchantability = 10
# Harvest level of steel tools.
I:harvestLevel = 3
# Maximum durability of steel tools.
I:maxUses = 850
}
paxel {
# Base attack damage of steel.
I:damage = 8
# Base speed of steel.
D:efficiency = 18.0
# Natural enchantability factor of steel.
I:enchantability = 14
# Harvest level of steel tools.
I:harvestLevel = 3
# Maximum durability of steel tools.
I:maxUses = 1250
}
}
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lazuli {
regular {
D:axeAttackDamage = 8.0
D:axeAttackSpeed = -3.1
}
}
}
armor-balance {
obsidian {
# Base durability of obsidian armor.
I:durability = 50
# Natural enchantability factor of obsidian armor.
I:enchantability = 40
# Base armor toughness value of obsidian armor.
D:toughness = 4.0
protection {
# Protection value of obsidian chestplates.
I:chest = 12
# Protection value of obsidian boots.
I:feet = 5
# Protection value of obsidian helmets.
I:head = 5
# Protection value of obsidian leggings.
I:legs = 8
}
}
lapis {
# Base durability of lapis armor.
I:durability = 13
# Natural enchantability factor of lapis armor.
I:enchantability = 8
# Base armor toughness value of lapis armor.
D:toughness = 0.0
protection {
# Protection value of lapis chestplates.
I:chest = 5
# Protection value of lapis boots.
I:feet = 2
# Protection value of lapis helmets.
I:head = 2
# Protection value of lapis leggings.
I:legs = 6
}
}
osmium {
# Base durability of osmium armor.
I:durability = 30
# Natural enchantability factor of osmium armor.
I:enchantability = 12
# Base armor toughness value of osmium armor.
I:toughness = 1
protection {
# Protection value of osmium chestplates.
I:chest = 5
# Protection value of osmium boots.
I:feet = 3
# Protection value of osmium helmets.
I:head = 3
# Protection value of osmium leggings.
I:legs = 6
}
}
bronze {
# Base durability of bronze armor.
I:durability = 35
# Natural enchantability factor of bronze armor.
I:enchantability = 10
# Base armor toughness value of bronze armor.
D:toughness = 0.0
protection {
# Protection value of bronze chestplates.
I:chest = 6
# Protection value of bronze boots.
I:feet = 2
# Protection value of bronze helmets.
I:head = 3
# Protection value of bronze leggings.
I:legs = 5
}
}
glowstone {
# Base durability of glowstone armor.
I:durability = 18
# Natural enchantability factor of glowstone armor.
I:enchantability = 18
# Base armor toughness value of glowstone armor.
D:toughness = 0.0
protection {
# Protection value of glowstone chestplates.
I:chest = 7
# Protection value of glowstone boots.
I:feet = 3
# Protection value of glowstone helmets.
I:head = 3
# Protection value of glowstone leggings.
I:legs = 6
}
}
steel {
# Base durability of steel armor.
I:durability = 40
# Natural enchantability factor of steel armor.
I:enchantability = 10
# Base armor toughness value of steel armor.
D:toughness = 1.0
protection {
# Protection value of steel chestplates.
I:chest = 7
# Protection value of steel boots.
I:feet = 3
# Protection value of steel helmets.
I:head = 3
# Protection value of steel leggings.
I:legs = 6
}
}
}
general {
# The chance that Mekanism Armor can spawn on mobs.
D:MobArmorSpawnRate = 0.02
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}
}
usage {
# Energy per operation tick (Joules).
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D:ChemicalCrystallizerUsage = 1200.0
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# Energy per operation tick (Joules).
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D:ChemicalDissolutionChamberUsage = 1200.0
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# Energy per operation tick (Joules).
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D:ChemicalInfuserUsage = 600.0
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# Energy per operation tick (Joules).
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D:ChemicalInjectionChamberUsage = 1200.0
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# Energy per operation tick (Joules).
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D:ChemicalWasherUsage = 600.0
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# Energy per operation tick (Joules).
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D:CombinerUsage = 1000.0
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# Energy per operation tick (Joules).
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D:CrusherUsage = 250.0
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# Energy per operation tick (Joules).
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D:DigitalMinerUsage = 300.0
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# Energy per operation tick (Joules).
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D:ElectricPumpUsage = 50.0
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# Energy per operation tick (Joules).
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D:EnergizedSmelterUsage = 250.0
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# Energy per operation tick (Joules).
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D:EnrichmentChamberUsage = 250.0
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# Energy per operation tick (Joules).
D:FluidicPlenisherUsage = 100.0
# Energy per operation tick (Joules).
D:FormulaicAssemblicatorUsage = 100.0
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D:GasCentrifugeUsage = 100.0
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# Energy needed for one [recipe unit] of heavy water production (Joules).
D:HeavyWaterElectrolysisUsage = 800.0
# Energy per operation tick (Joules).
D:LaserUsage = 5000.0
# Energy per operation tick (Joules).
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D:MetallurgicInfuserUsage = 150.0
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# Energy per operation tick (Joules).
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D:OsmiumCompressorUsage = 500.0
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# Energy per operation tick (Joules).
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D:OxidationChamberUsage = 600.0
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# Energy per operation tick (Joules).
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D:PrecisionSawmillUsage = 250.0
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# Energy per operation tick (Joules).
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D:PressurizedReactionBaseUsage = 300.0
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# Energy per operation tick (Joules).
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D:PurificationChamberUsage = 600.0
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# Energy per operation tick (Joules).
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D:RotaryCondensentratorUsage = 300.0
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# Energy per operation tick (Joules).
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D:SeismicVibratorUsage = 150.0
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# Base Joules cost for a teleportation.
I:TeleporterBaseUsage = 1000
# Flat additional cost for interdimensional teleportation.
I:TeleporterDimensionPenalty = 10000
# Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
I:TeleporterDistanceUsage = 10
}