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# Configuration file
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##########################################################################################################
# autocrafting
#--------------------------------------------------------------------------------------------------------#
# Enable patterns with substitutions on to have their substitutes to be auto craftable.
# This changes the crafting tree, and can show missing ingredients for the substitute, instead of the patterned item
##########################################################################################################
autocrafting {
B:EnableAutocraftinSubstitutes = false
}
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automation {
I:formationPlaneEntityLimit = 128
}
battery {
I:chargedStaff = 8000
I:colorApplicator = 20000
I:entropyManipulator = 200000
I:matterCannon = 200000
I:portableCell = 20000
I:wirelessTerminal = 1600000
}
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##########################################################################################################
# blockingmode
#--------------------------------------------------------------------------------------------------------#
# Map of items to not block when blockingmode is enabled.
# [modid]
# modid:item:metadata(optional,default:0)
# Supports more than one modid, so you can block different things between, for example, gregtech or enderio
##########################################################################################################
blockingmode {
# NonBlockingItems
S:nonBlockingItems <
[gregtech|actuallyadditions]
gregtech:circuit.integrated
gregtech:shape.mold.plate
gregtech:shape.mold.gear
gregtech:shape.mold.credit
gregtech:shape.mold.bottle
gregtech:shape.mold.ingot
gregtech:shape.mold.ball
gregtech:shape.mold.block
gregtech:shape.mold.nugget
gregtech:shape.mold.cylinder
gregtech:shape.mold.anvil
gregtech:shape.mold.name
gregtech:shape.mold.gear.small
gregtech:shape.mold.rotor
gregtech:shape.extruder.plate
gregtech:shape.extruder.rod
gregtech:shape.extruder.bolt
gregtech:shape.extruder.ring
gregtech:shape.extruder.cell
gregtech:shape.extruder.ingot
gregtech:shape.extruder.wire
gregtech:shape.extruder.pipe.tiny
gregtech:shape.extruder.pipe.small
gregtech:shape.extruder.pipe.medium
gregtech:shape.extruder.pipe.normal
gregtech:shape.extruder.pipe.large
gregtech:shape.extruder.pipe.huge
gregtech:shape.extruder.block
gregtech:shape.extruder.sword
gregtech:shape.extruder.pickaxe
gregtech:shape.extruder.shovel
gregtech:shape.extruder.axe
gregtech:shape.extruder.hoe
gregtech:shape.extruder.hammer
gregtech:shape.extruder.file
gregtech:shape.extruder.saw
gregtech:shape.extruder.gear
gregtech:shape.extruder.bottle
gregtech:shape.extruder.foil
gregtech:shape.extruder.gear_small
gregtech:shape.extruder.rod_long
gregtech:shape.extruder.rotor
gregtech:glass_lens.white
gregtech:glass_lens.orange
gregtech:glass_lens.magenta
gregtech:glass_lens.light_blue
gregtech:glass_lens.yellow
gregtech:glass_lens.lime
gregtech:glass_lens.pink
gregtech:glass_lens.gray
gregtech:glass_lens.light_gray
gregtech:glass_lens.cyan
gregtech:glass_lens.purple
gregtech:glass_lens.blue
gregtech:glass_lens.brown
gregtech:glass_lens.green
gregtech:glass_lens.red
gregtech:glass_lens.black
contenttweaker:smallgearextrudershape
contenttweaker:creativeportabletankmold
ore:lensAlmandine
ore:lensBlueTopaz
ore:lensDiamond
ore:lensEmerald
ore:lensGreenSapphire
ore:lensRutile
ore:lensRuby
ore:lensSapphire
ore:lensTopaz
ore:lensJasper
ore:lensGlass
ore:lensOlivine
ore:lensOpal
ore:lensAmethyst
ore:lensLapis
ore:lensEnderPearl
ore:lensEnderEye
ore:lensGarnetRed
ore:lensGarnetYellow
ore:lensVinteum
ore:lensNetherStar
>
}
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client {
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# Possible Values: AE, EU, RF, GTEU
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S:PowerUnit = AE
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
S:SEARCH_MODE = AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS = YES
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE = TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1 = 1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2 = 10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3 = 100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4 = 1000
B:disableColoredCableRecipesInJEI = true
B:enableEffects = true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1 = 1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2 = 10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3 = 100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4 = 1000
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1 = 1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2 = 10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3 = 100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4 = 1000
B:useColoredCraftingStatus = true
B:useTerminalUseLargeFont = false
}
condenser {
I:MatterBalls = 256
I:Singularity = 256000
}
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##########################################################################################################
# controllersize
#--------------------------------------------------------------------------------------------------------#
# Set the max size of a controller in any of the 3 axis.
# Each is between [1, 64)
##########################################################################################################
controllersize {
I:maxControllerSizeX = 7
I:maxControllerSizeY = 7
I:maxControllerSizeZ = 7
}
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craftingcpu {
I:craftingCalculationTimePerTick = 5
}
##########################################################################################################
# features
#--------------------------------------------------------------------------------------------------------#
# Warning: Disabling a feature may disable other features depending on it.
##########################################################################################################
features {
world {
B:CertusOre = true
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B:CertusQuartzWorldGen = false
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B:ChargedCertusOre = true
B:ChestLoot = true
# Blocks that are not used in any essential recipes, also slabs and stairs.
B:DecorativeBlocks = true
B:DecorativeLights = true
B:Flour = true
B:MeteoriteWorldGen = true
B:SkyStoneChests = true
B:SpawnPressesInMeteorites = true
B:TinyTNT = true
B:VillagerTrading = true
}
machines {
B:Charger = true
B:CrystalGrowthAccelerator = true
B:GrindStone = true
B:Inscriber = true
B:VibrationChamber = true
}
toolsclassifications {
B:CertusQuartzTools = true
B:NetherQuartzTools = true
B:PoweredTools = true
}
tools {
B:ChargedStaff = true
B:ColorApplicator = true
B:EntropyManipulator = true
B:MatterCannon = true
B:MeteoriteCompass = true
B:PaintBalls = true
B:QuartzAxe = true
B:QuartzHoe = true
B:QuartzKnife = true
B:QuartzPickaxe = true
B:QuartzSpade = true
B:QuartzSword = true
B:QuartzWrench = true
B:WirelessAccessTerminal = true
}
networkfeatures {
B:Channels = true
B:QuantumNetworkBridge = true
B:Security = true
B:SpatialIO = true
}
networkbuses {
B:AnnihilationPlane = true
B:CableAnchor = true
B:CraftingTerminal = true
B:ExportBus = true
B:FluidAnnihilationPlane = true
B:FluidExportBus = true
B:FluidFormationPlane = true
B:FluidImportBus = true
B:FluidInterface = true
B:FluidLevelEmitter = true
B:FluidStorageBus = true
B:FluidTerminal = true
B:FormationPlane = true
B:IdentityAnnihilationPlane = true
B:ImportBus = true
B:Interface = true
B:LevelEmitter = true
B:P2PTunnel = true
B:Panels = true
B:PartConversionMonitor = true
B:QuartzFiber = true
B:StorageBus = true
B:StorageMonitor = true
B:Terminal = true
B:ToggleBus = true
}
portablecell {
B:PortableCell = true
}
storage {
B:Condenser = true
B:IOPort = true
B:MEChest = true
B:MEDrive = true
B:StorageCells = true
}
networktool {
B:MemoryCard = true
B:NetworkTool = true
}
cables {
B:CoveredCables = true
B:DenseCables = true
B:GlassCables = true
B:SmartCables = true
}
energy {
B:DenseEnergyCells = true
B:EnergyAcceptor = true
B:EnergyCells = true
}
p2ptunnels {
B:P2PTunnelEU = true
B:P2PTunnelFE = true
B:P2PTunnelFluids = true
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B:P2PTunnelGTEU = true
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B:P2PTunnelItems = true
B:P2PTunnelLight = true
B:P2PTunnelME = true
B:P2PTunnelOpenComputers = true
B:P2PTunnelPressure = true
B:P2PTunnelRedstone = true
}
blockfeatures {
B:MassCannonBlockDamage = true
B:TinyTNTBlockDamage = true
}
facades {
B:Facades = true
}
misc {
B:Achievements = true
B:CraftingLog = false
B:Creative = true
B:DebugLogging = false
B:GrinderLogging = false
B:IntegrationLogging = false
B:LightDetector = true
B:LogSecurityAudits = false
B:Logging = true
B:PacketLogging = false
B:UnsupportedDeveloperTools = false
B:UpdateLogging = false
B:WebsiteRecipes = false
}
crafting {
B:EnableDisassemblyCrafting = true
B:EnableFacadeCrafting = true
B:InWorldFluix = true
B:InWorldPurification = true
B:InWorldSingularity = true
B:InterfaceTerminal = true
}
rendering {
B:AlphaPass = true
}
craftingfeatures {
B:CraftingCPU = true
B:CraftingManagerFallback = true
B:MolecularAssembler = true
B:Patterns = true
}
upgrades {
B:AdvancedCards = true
B:BasicCards = true
B:ViewCell = true
}
materials {
B:Certus = true
B:CrystalSeeds = true
B:Dusts = true
B:Fluix = true
B:Nuggets = true
B:PureCrystals = true
B:QuartzGlass = true
B:Silicon = true
B:SkyStone = true
}
craftingcomponents {
B:Cores = true
B:MatterBall = true
B:Presses = true
B:PrintedCircuits = true
B:Processors = true
}
commands {
B:ChunkLoggerTrace = false
}
}
general {
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
B:removeCrashingItemsOnLoad = false
}
##########################################################################################################
# grindstone
#--------------------------------------------------------------------------------------------------------#
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
##########################################################################################################
grindstone {
# Blacklists the exact oredict name from being handled by any recipe.
S:blacklist <
>
# The list of types to handle. Specify without a prefix like ore or dust.
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
CertusQuartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
# Chance to actually get an output with stacksize > 1.
D:oreDoublePercentage = 90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:CraftTweaker = AUTO
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S:GregTech = AUTO
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S:IndustrialCraft2 = AUTO
S:InventoryTweaks = AUTO
S:JustEnoughItems = AUTO
S:Mekanism = AUTO
S:MineFactoryReloaded = AUTO
S:OpenComputers = AUTO
S:Railcraft = AUTO
S:Tesla = AUTO
S:TheOneProbe = AUTO
S:Waila = AUTO
}
powerratios {
D:ForgeEnergy = 0.5
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D:GTEU = 2.0
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D:IC2 = 2.0
D:UsageMultiplier = 1.0
}
spatialio {
D:spatialPowerExponent = 1.35
D:spatialPowerMultiplier = 1250.0
I:storageDimensionID = 2
I:storageProviderID = -11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max = 120
I:AnnihilationPlane.min = 2
I:Charger.max = 120
I:Charger.min = 10
I:ExportBus.max = 60
I:ExportBus.min = 5
I:FluidExportBus.max = 60
I:FluidExportBus.min = 5
I:FluidImportBus.max = 40
I:FluidImportBus.min = 5
I:FluidStorageBus.max = 60
I:FluidStorageBus.min = 5
I:IOPort.max = 5
I:IOPort.min = 1
I:ImportBus.max = 40
I:ImportBus.min = 5
I:Inscriber.max = 1
I:Inscriber.min = 1
I:Interface.max = 120
I:Interface.min = 5
I:ItemTunnel.max = 60
I:ItemTunnel.min = 5
I:LightTunnel.max = 60
I:LightTunnel.min = 5
I:METunnel.max = 20
I:METunnel.min = 5
I:OpenComputersTunnel.max = 5
I:OpenComputersTunnel.min = 1
I:PressureTunnel.max = 120
I:PressureTunnel.min = 1
I:StorageBus.max = 60
I:StorageBus.min = 5
I:VibrationChamber.max = 40
I:VibrationChamber.min = 10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
##########################################################################################################
wireless {
D:wirelessBaseCost = 8.0
D:wirelessBaseRange = 16.0
D:wirelessBoosterExp = 1.5
D:wirelessBoosterRangeMultiplier = 1.0
D:wirelessCostMultiplier = 1.0
D:wirelessTerminalDrainMultiplier = 1.0
}
worldgen {
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D:meteoriteClusterChance = 0.07
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I:meteoriteDimensionWhitelist <
0
>
I:meteoriteMaximumSpawnHeight = 180
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I:minMeteoriteDistance = 808
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I:quartzOresClusterAmount = 15
I:quartzOresPerCluster = 4
D:spawnChargedChance = 0.07999998331069946
}